Author Topic: Another medieval battle  (Read 60387 times)

AndrewL

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Re: Another medieval battle
« Reply #90 on: April 26, 2010, 11:49:13 PM »
Having been badly wounded, Valdemar is captured, while Alexander's loyal mercenaries go to retrieve the body of their fallen captain.

AndrewL

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Re: Another medieval battle
« Reply #91 on: April 26, 2010, 11:50:54 PM »
One of Wulfmaer's men starts discussing with the farmer Paarchman about getting help for the wounded, and Eadric's men try to tend to their injured leader.

AndrewL

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Re: Another medieval battle
« Reply #92 on: April 26, 2010, 11:54:23 PM »
Wulfmaer's and Aubrey's men take possession of Waltheof's cannon. Even if the guns were not the decisive weapons Waltheof had hoped for, better to use them against him should he try another attack than leave them lying about. [Assuming, of course, an alchemist worth his salt(petre) could be found to mix the %^&* powder right!]

AndrewL

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Re: Another medieval battle
« Reply #93 on: April 26, 2010, 11:56:47 PM »
Casualties were many, including marshal Odo and all of his knights Templar.

AndrewL

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Re: Another medieval battle
« Reply #94 on: April 26, 2010, 11:58:02 PM »
The wounded are tended to, and some of Aubrey's men guard against a sudden return of Waltheof's troops.

AndrewL

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Re: Another medieval battle
« Reply #95 on: April 26, 2010, 11:58:51 PM »
The price of defeat, and victory has been high...

AndrewL

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Re: Another medieval battle
« Reply #96 on: April 27, 2010, 12:01:54 AM »
Finis.

Whew, that was all rather longer -- wait, I mean more epic -- than I had originally intended. But there you go.

Cheers,

AndrewL

henry_martini

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Re: Another medieval battle
« Reply #97 on: April 27, 2010, 12:32:11 PM »
That's what I call epic, too.  :o

I am far from being through yet but want to thank you for your effort already.

H_M
« Last Edit: April 28, 2010, 02:10:32 PM by henry_martini »
@ geobra: Thanks a lot!!! :-)

WarriorOfToys

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Re: Another medieval battle
« Reply #98 on: April 27, 2010, 04:45:59 PM »
Epic indeed! :)
Very awsome battle Andrew, though I am sad the Templars died... :(
Very cool!
-Warrior Of Toys

da Hugh

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Re: Another medieval battle
« Reply #99 on: April 28, 2010, 01:52:28 AM »
I look forward to the rules you used in your great epic battles.  But in the meantime, I am curious about the ranges you have for thrown spears, arrows from the longbowmen and crossbows.  And of course the cannon.

On the cannon, do you use bounce through or just fire the cannon and see who it hits?

I keep coming back to this battle, I like the different factions with their armor.  I do not have many knights, a few hundred including about 200 Templars.  But I am cramped for space and cannot stage a battle.  Most of my Playmobil is still in boxes and blisters awaiting the time for larger quarters.

Keep up the great battles, I really enjoy the reports.

-- Don

Justindo

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Re: Another medieval battle
« Reply #100 on: April 28, 2010, 08:19:38 AM »
That was truly an epic battle, Andrew!  It seemed like an even larger and thus longer and more exciting engagement than you first battle, but as with your first, I really enjoyed the blow by blow pictures and narration.  I particularly liked the employment of cannon and their authentic unreliability.  I also really liked the many different factions and the use of mercenaries.  The aftermath was also a welcome inclusion, as one could see just how many men and nobles were killed or wounded and the difficulties that begin after a battle.  Bravo on all fronts!

da Hugh

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Re: Another medieval battle
« Reply #101 on: April 29, 2010, 06:35:57 AM »
Just a thought... How many klickies were on each side and how many casualties each side had?

-- Don

MalteseKnight

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Re: Another medieval battle
« Reply #102 on: May 01, 2010, 08:16:26 AM »
wow, that was an amazing battle. With such detail, that it was almost 'live'!!  :o
I'm guessing that you don't have any kids running around wanting to assist with the battle.. hehe..  Actually, I could use mine to determine the randomness of things - lol. I'm afraid they won't leave me much time to take pictures though.. I guess I could set it up at night when they sleep, and take an 'after' picture when they 'had a look'   :P
Anyway - awesome battle, and lovely storyline. I AM curious to the rules and how the dice fit which determined the outcome.

AndrewL

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Re: Another medieval battle
« Reply #103 on: May 02, 2010, 07:56:37 PM »
Dear All,

Many thanks for your appreciative comments. I'm very pleased you liked it. I'll try to answer some of the questions you've posed...

... I am curious about the ranges you have for thrown spears, arrows from the longbowmen and crossbows.  And of course the cannon.

On the cannon, do you use bounce through or just fire the cannon and see who it hits?

I don't remember exactly what the ranges are, but I think the maximum range for the longbows and cannon is about 1.5 metres. This is based on a piece of string which I marked to give six divisions of 25cm each. I don't use thrown spears, but now that you mention it...

For the cannon, as with the archers, I roll a six-sided die, rather than actually shoot cannon balls. My references to cannon balls bouncing or falling short or whatever was for 'narrative effect,' not a description of what I was actually doing. What really happened was that I roll dice to see whether the cannon would hit. When the roll was unsuccessful, I described in the narrative an explanation of what would have happened in 'real life.'

Just a thought... How many klickies were on each side and how many casualties each side had?

-- Don


Waltheof started with 212 men, Aubrey, Wulfmaer and Remigius with 196. I can't remember the exact number of casualties, but suffice to say Waltheof's army came off very much the worse. Aubrey, Wulfmaer and Remigius lost about 60 men, I think. If you count men who fled the field and those who were captured at the end, Waltheof lost more than 100 men, if I recall correctly.

It seemed like an even larger and thus longer and more exciting engagement than you first battle...

Yes, definitely. Each side had about 25-30 more men than in the first battle I posted. Given the amount of room I've got (in the house, at least), around 200 men on each side is the most I can reasonably handle.

With such detail, that it was almost 'live'!!  :o
I'm guessing that you don't have any kids running around wanting to assist with the battle.. hehe..   I AM curious to the rules and how the dice fit which determined the outcome.

Thanks! I took pictures after every turn, so what I posted was pretty much how it happened, as it happened.

Actually, I think there was someone watching the thread as I posted it -- every time I would add a new post, I could see that someone (it wasn't me!) had just looked at the pictures attached to the previous post.

No, you're right: no kids to, ahem, assist! At least not yet...

I will try to write down the rules, but for the moment, suffice to say the dice do affect many things: do archers (or cannon) hit, whom does an arrow/bolt/cannonball hit, does a melee attacker hit, what happens if someone is hit (dead or badly wounded? wounded but still able to fight? no effect?), what happens when a unit 'checks morale' (fight on as normal? thrown into confusion? panic and run? if confused or fleeing, can their leader rally them?). I think that's it.

I do all this with dice to ensure a level of randomness, mainly because I'm in charge of both sides (I don't know anyone in my area interested in medieval wargaming with Playmobil), so, as I said in the account of my first battle, it's hard for me to surprise the opposing general!

Cheers,

AndrewL

da Hugh

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Re: Another medieval battle
« Reply #104 on: May 03, 2010, 05:02:09 AM »
Thank you for the information thus far, I still look forward to reading your rules. 

I play a medieval game for 25mm metal figures called "Warlord" published back in the late 70's.  An archer with a longbow has a range of 24", a regular bow is 18", a crossbow or a mounted archer is  14".  It is a skirmish game played with about 50 to 70 figures per side.  I have played a few other published rules over time, but come back to Warlord.

The thing I like about playing battles with Playmobil is the 'dead,' 'dying' and 'prisoners' is that one can have battlefield debris.  Lots of weapons and armor laying about and that a klicky can have his armor removed and his hands help up in the 'prisoner' mode as oppossed to taking prisoners back and they are still armed.

You seemed to have breathed life into your troops, I have visited your two battle reports many times.  Again, thanks for sharing.

 -- Don