Gardenwargaming - Playclicks
English forums => Battles with Playmobil => Topic started by: AndrewL on April 25, 2010, 07:35:13 PM
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Dear All,
I just finished fighting another battle with my medieval troops, and I would like to share some of the pictures from it. As I did in my previous thread covering a battle, I'll give a blow-by-blow account to explain the action.
I used rules I made up for myself (and yes, I will post them, eventually!), and quite a lot of the situations, and indeed the overall outcome, depended on chance (roll of the dice). I didn't plan this -- it just happened this way!
Anyway, to give some background... This is a made-up battle, not an attempted recreation of a real one. The story: Duke Waltheof has been aggressively taking over more and more land, through means legal (purchase), semi-legal ('persuasion' of the previous landholders) and illegal (outright seizure). Waltheof hopes to re-establish control over the wide ranges of territories his ancestors were originally granted by the Emperor Karl long ago. He has been joined by a number of his vassals, as well as Odo, marshal of the Knights Templar, who is something of religious zealot.
A trio of lords in neighbouring counties (Earl Aubrey, Earl Wulfmaer, and Count Remigius) have decided enough is enough, and have defied Duke Waltheof's demands that they recognise his lordship. Waltheof has decided to invade their territory. Odo has spread false rumours that Aubrey, Wulfmaer and Remigius are somewhat less than orthodox in their religion, and this has convinced a number of other lords to join with Waltheof.
The first photo shows the battlefield with the opposing armies deployed: Waltheof's troops are toward the bottom left, the trio's men toward the top right. The site is a relatively narrow one: toward the top of the picture, a fence demarcates one edge, while on the right hand side, sheer cliffs mark the other edge of the field. In the middle is the land and farmstead of Paarchman, on whose land the battle will be fought.
Aubrey, Wulfmaer and Remigius know they have to hold the line here: if Waltheof breaks through, he will be able to advance into their lands, and his campaign to take over the whole region will succeed...
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Here are a couple of pictures of Waltheof's army: Waltheof himself bears the emblem of the yellow & black castle on green. [I'll point out the various other lords, their names and emblems as we go along.]
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And here are the forces of Earl Aubrey (yellow wyvern on purple), Earl Wulfmaer (the red dragon knights), and Count Remigius (the black lion rampant on red). They have managed to recruit some mercenary troops as well -- you can see the green and white striped billmen and halberdiers under their captain Eadric in the first picture.
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These pictures show Aubrey and Wulfmaer's men advancing: longbowmen and crossbowmen in front, other infantry in the middle, and cavalry in the rear, ready to pounce should any of Waltheof's men break through the line.
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Now, on the right of Waltheof's line, Marshal Odo's Templars charge forward towards Count Remigius's men. Odo hopes to be able to punch through quickly. If he can't there will be little room to maneuver between the cliff edge and Paarchman's farm.
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Waltheof has brought along what he hopes will be a devastating (if not exactly secret) weapon: cannon.
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The farmer Paarchman is terrified and appalled that the battle will be fought out on his land. He's just grateful, though, that most of his livestock are in pastures well away from the conflict.
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Duke Waltheof's cannon, along with the whole of his army, advance...
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Holding the far left of their line, Count Remigius's pikemen face the charge of the Templars. Their best hope is to plug the gap between the cliff face and the farm gardens.
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The charge of Odo's Templars goes in...
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And the Templars run into a thicket of spearpoints. Odo's hope of a quick smash through the opposing wing looks in danger...
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On the left of Duke Waltheof's line, his vassals advance: cavalry of the baron Adhemar (the silver labrys on black) on the far left, and billmen and halberdiers under lord Urse (alternating red and white stripes) in the centre-left.
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On the centre-right of Waltheof's line are the troops of Count Ansculf and his fraternal twin brother Giles (black eagle with black and yellow stripes). Ansculf is on the left of the close-up photo with the red beard, Giles on the far right with the blnde beard [and if you're wondering, Ansculf inherited the title because he was born first!].
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As the opposing army advances, Earl Aubrey's longbowmen and Earl Wulfmaer's crossbowmen prepare to shoot...
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As Adhemar's cavalry thunder forward, a volley of arrows from the purple-clad longbowmen wreak havoc with men and horses.
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The rapid and deadly shooting of Aubrey's longbowmen cause Adhemar's horsemen serious difficulty...
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Marshal Odo's Templars make little headway against the pikes of Remigius's men: packed into a narrow space, the defensive strength of massed pikes is telling.
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Seeing the difficulties Odo's horsemen are having, lord Valdemar, another of Waltheof's vassals (silver dragon skull on grey & red), orders his knights to dismount. They will try to push the attack forward on foot.
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The farmer, Paarchman, his family and labourers can only watch the battle in horror, now effectively trapped inside the farmhouse.
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OK, there will have to be a pause in the narrative, so that the chronicler can go eat dinner with his wife!
@ Richard: it's not just armies that march on their stomachs!
Cheers,
AndrewL
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Bombards? :o Hell YES! ;D
Can't wait to see those in action!
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Im sorry, but why is it that your cavalry keep deciding to charge pikemen? ???
Not the best idea.... :P
Atleast Lord Valdemar has some sense!
lol, Sorry if I am being annoying with my commentary.
I love watching your battles Andrew!
Cant wait to see the rest. :)
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Bombards? :o Hell YES! ;D
Can't wait to see those in action!
...
Im sorry, but why is it that your cavalry keep deciding to charge pikemen? ???
Not the best idea.... :P
Atleast Lord Valdemar has some sense!
lol, Sorry if I am being annoying with my commentary.
I love watching your battles Andrew!
Cant wait to see the rest. :)
Hi WoT,
Glad you like things so far! Using cannon was a new wrinkle for me: I'm not sure how well things worked out in the end, but... well, you'll see!
And regarding charging pikemen: if Odo had managed to get past them, before they could get themselves set in that gap, who knows what might happen? And there's no guarantee that they'd be able to stand fast against a cavalry charge -- that was up to the dice! :o
Anyway, the chronicle now resumes...
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Despite the casualties caused by the longbows, Adhemar's cavalry press forward. Adhemar and his men do not lack for bravery (or it is hubris, or foolhardiness?).
And looming behind Adhemar's men are those of Geoffrey (blue lion on red & yellow) -- one of the lords swayed by Marshal Odo's religious zeal to join the invasion.
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The crossbowmen of Duke Waltheof and billmen of lord Urse move forward...
The one area is which Waltheof's army is somewhat deficient is in missile troops -- he has only a few crossbowmen. But those cannon should make a difference...
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Just before they reach Earl Aubrey's lines, Adhemar's cavalry are hit with another shower of arrows, and Aubrey's billmen and halberdiers move forward to shield their otherwise unprotected longbowmen. Adhemar's charge is stopped in it's tracks.
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But lord Geoffrey's horsemen are close behind!
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Having finally gotten them primed and loaded (late medieval cannon had a notoriously slow rate of fire), Waltheof's cannon fire...
To almost no effect. The projectiles either fall short or bounce into the opposing line, doing little damage.
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Waltheof's men reload as fast as they can (which isn't terribly fast, in truth), while the infantry advance.
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NOOOO!
I was so waiting for the big explosion! ;D
Bombards? :o Hell YES! ;D
Can't wait to see those in action!
...
Im sorry, but why is it that your cavalry keep deciding to charge pikemen? ???
Not the best idea.... :P
Atleast Lord Valdemar has some sense!
lol, Sorry if I am being annoying with my commentary.
I love watching your battles Andrew!
Cant wait to see the rest. :)
Hi WoT,
Glad you like things so far! Using cannon was a new wrinkle for me: I'm not sure how well things worked out in the end, but... well, you'll see!
And regarding charging pikemen: if Odo had managed to get past them, before they could get themselves set in that gap, who knows what might happen? And there no guarantee that they'd be able to stand fast against a cavalry charge -- that was up to the dice! :o
Anyway, the chronicle now resumes...
I guess that is true... Had Odo managed to skirt around the pikemen -or better yet broken through thier lines- Then they could have inflicted massive damage.
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Having seen many of their comrades shot down by arrows or felled by halberds, Adhemar's cavalrymen panic and turn to run. Adhemar cries out to rally his followers as the men of lord Geoffrey surge forward. The scene is confused as men and horses charge in opposite directions...
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On the other side of the line, to this side of Paarchman's farmhouse, Ansculf's troops march forward toward the waiting crossbowmen of Earl Wulfmaer.
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On the other side of the farmhouse, the Templars and Valdemar's dismounted knights can make little progress...
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The space is too narrow for the attackers, and the hedge of pikes too thick to get through.
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Aubrey's longbowmen and Wulfmaer's crossbowmen shoot, thinning the ranks of the oncoming infantry, though only slightly...
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There are still plenty of men left to mount an attack!
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On the right of their line, Earl Aubrey's men prepare to face the oncoming charge of Geoffrey's horsemen. Geoffrey's men are unscathed by arrows, and are keen to show they are braver than Adhemar's men. This time, the horsemen reach the opposing line...
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Having reloaded, Waltheof's cannon fire again, and this time their aim is true. Nearly half of Earl Aubrey's longbowmen are stuck down as the projectiles ricochet through their ranks.
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Here, a view from behind Earl Aubrey's lines as the charge of Geoffrey's horsemen hits home. One of Geoffrey's men manages to get around the block of Aubrey's men, threatening one of Aubrey's banner-bearers.
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As Ansculf's men charge forward, Earl Wulfmaer's crossbowmen manage to reload fast enough to get in one more volley, this time from point-blank range.
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On the far side of the battle, Valdemar and his dismounted knights make an attempt to break through the hedge of pikes...
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And at the rear of his line, Waltheof's men bring up further supplies of powder for the cannon. [Fast, mobile field artillery is still a couple of centuries in the future here!]
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Having met the charge of Geoffrey's horsemen, one of Earl Aubrey's men darts forward to attack lord Geoffrey himself. Meanwhile, Adhemar has stemmed the flight of his men, but they still mill about in confusion, not able to attack or retreat.
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Following the close-range volley of bolts, Wulfmaer's men charge forward to meet lord Ansculf's attack.
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Having done nothing to dent the wall of pikes, Valdemar and his knight pull back to pause, while men of viscount Carlos (yellow eagle on blue with blue & yellow stripes) move forward. Perhaps they can force a way through...
Meanwhile, Odo and his remaining Templars pull back to regroup, and maybe try to make an impression on another part of the battlefield. So far, all they've left is their own men on the field...
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The billmen and halberdiers of Ansculf, followed closely by those of Waltheof himself now crash into their opponents' line.
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A fierce melee ensues...
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Matched on the other side of the line by that between Geoffrey's horsemen and the infantry of Earl Aubrey.
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Now the men of Urse charge forward, and Earl Aubrey's other battalion of men advance to meet them.
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Ansculf, his brother and their mounted entourage look on as the battle unfolds.
Waltheof's cannon fire again, but the cannonballs fall far short of their targets... [It must have been a badly mixed batch of powder! Stupid %^&*-ing alchemists :'(!]
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The fighting now rages along pretty much the whole of the line...
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Ansculf's cavalry charge forward, trying to support their infantry, who are now sorely pressed by Wulfmaer's men.
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The landgraf Wolfram (bearing the arms of Nuremburg) leads his small affinity forward to add to the attack against Wulfmaer's line.
On the other side, Adhemar has finally managed to rally his remaining men and bring them back into some kind of order.
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The melee is chaotic...
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And in the chaos, banners of both Count Remigius and Earl Aubrey are struck down, almost simultaneously. Their men are thrown into sudden confusion...
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But at the same time, Earl Wulfmaer's men have succeeded in driving back Ansculf's attack. Seriously depleted by crossbow, bill and sword, Ansculf's men pull back to regroup. Better to a momentary withdrawal than panic and flight!
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Viscount Carlos now throws his men forward against Remigius's so-far unbreakable pikemen. Will they hold now in their confusion following the fall of their banner?
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The battle rages this way and that, and from above, it's hard to tell who, if anyone, has the upper hand.
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Close up, it's even harder to tell who has the upper hand!
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Duke Waltheof looks on as the battle unfolds, watching as his crossbowmen, having maneuvered themselves into a good position, loose a volley of bolts...
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Earl Aubrey and Count Remigius try to steady their troops. Remigius has a harder time, though, as his men, heretofore an impeccably solid line, have suddenly panicked and begin to break ranks to flee.
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Wulfmaer's men now desperately charge forward, trying to drive back Waltheof's attackers. They do this despite -- or perhaps because of -- the panic and confusion on both flanks of their line. Can they demonstrate to their comrades in Aubrey's and Remigius's divisions the courage needed to win the day?
Seeing the crisis, a body of mercenary pikemen, lead by their captain Alexander, move forward to try to fill the gap now opening in the centre of Aubrey, Wulfmaer and Remigius's line.
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[OK, the chronicler needs to take a break now. Rest assured, though, he'll come back in due course to finish the story.
And yes, I am an evil little so-and-so :'(, leaving a (momentary) cliffhanger like this :o]
Cheers,
AndrewL
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WoooHoo!
Great battle Andrew, I hope your break is not too long. ;)
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Right, now... Back again! Where were we? Ah, yes...
With Count Remigius's men suddenly panicking, the mercenary billmen under their captain Eadric now enter the fray, trying to make sure the whole left wing of the three lords' line does not collapse.
And behind them, a body of mercenary crossbowmen, lead by their captain, Hubert, wait for a chance of a clear shot at the enemy.
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And having rallied after their failed first attack, Adhemar's cavalry charge again, this time in the centre of the opposing line. Beyond the farmhouse, viscount Carlos's men advance to harry the panicking pikemen who have given way.
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Adhemar's charge strikes the opposing line, and at the same moment, a lucky (or unlucky, depending on your point of view) crossbow bolt strikes the mercenary captain Alexander, going right through the eye-slit in his helmet, killing him instantly. How will his men react?
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Marshal Odo leads his few remaining men in a charge against Earl Wulfmaer's troops, and landgraf Wolfram's men are now heavily engaged as well...
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Having momentarily faltered, Earl Aubrey's men recover their composure and, under his astute direction, redeploy to allow their remaining longbowmen a clear shot at the enemy.
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Rather than flee, the red and white mercenary pikemen choose to seek revenge for the killing of their captain! They advance, set their pikes, and help stop Adhemar's second charge in its tracks.
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With the gap now plugged by the mercenary pikemen, Aubrey and Wulfmaer's line stablises, and a lucky (or unlucky, depending... you know the rest!) blow from a halberd strikes down baron Adhemar.
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There is now a determined, bloody struggle all along the line...
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On the far left of his line, one of Waltheof's other vassals, Osbert (the swan knights) sends his infantry forward to attack Earl Aubrey's men, accompanied by a small body of mercenaries (red tunics with blue arms and legs) under their captain Robert.
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After nearly fleeing once before, Adhemar's men are in no shape to continue after seeing their lord killed: they turn and run, this time for good.
And taken aback by the staunch defence put up by Aubrey's men, as well as the flight of Adhemar's followers, the horsemen of lord Geoffrey are thrown into confusion. Geoffrey tries to hearten them, and renew their assault on Aubrey's line.
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Odo and his Templars make what turns out to be their final charge...
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The battlefield is now one giant melee: confused and chaotic...
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...
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[And now, another brief pause while the chronicler makes and then eats dinner ;)]
Cheers,
AndrewL
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Right, and now the story continues...
Earl Aubrey's cavalry charge Osbert's 'swan knight' infantry, and seeing their counterattack, Geoffrey's horsemen begin to panic themselves. They start to flee, as their lord shouts both encouragement and abuse to try to get them to hold.
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On the other side of the line, Carlos and Valdemar's men push forward against Remigius's pikemen: they have not yet tried to flee, but packed between the enemy in front and their own lord (and his cavalry) behind, they don't quite know where to go or what to do.
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Duke Waltheof and his vassals have already lost many men in their attack, and now he tries to bring every last man to bear in the assault...
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Urged on by their lords, the men of Earls Aubrey and Wulfmaer push back hard against the attack.
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And now, suddenly, finally, Count Remigius's men find their (temporarily misplaced) courage and discipline. They retrieve and raise their fallen banner, regroup and reform their ranks, and in so doing, clear the way for Remigius and his cavalry to charge the men of Carlos and Valdemar.
Valdemar's group of dismounted knights are annihilated, and now it is Carlos's men who begin to fall back in panic and confusion.
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In the confusion, the mercenary captain Eadric is struck down by one of Waltheof's billmen, but Wulfmaer's troops and the late Alexander's pikemen advance with determination, sensing the tide of the battle has turned in their favour.
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Viscount Carlos manages to calm his men, enough to organise a more orderly retreat, but all along the line, it is Waltheof's men who are pulling back.
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Waltheof looks on as his army retreats. The attack, and his attempt to force the submission of Aubrey, Wulfmaer and Remigius, has failed.
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The exhausted, but victorious army surges forward to take control of the field...
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The general advance across the field, as seen from behind Wulfmaer's lines. The crossbow captain Hubert congratulates Earl Wulfmaer on his success in the battle. Hubert also checks to make sure he and his men will be paid, given that they never took an active part in the battle!
On the opposite side of the field, the remnants of baron Adhemar's faction run for their lives...
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Aubrey and Wulfmaer meet on the battlefield, sharing joy and relief at their victory, as Remigius rides to join them.
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The process of picking up the pieces begins...
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Landgraf Wolfram negotiates terms of surrender for himself and his men, while the mercenary captain Robert, despite having fought for Waltheof, now enquires of one of Earl Aubrey's knights whether the earl might be in need of some troops to replace those who fell in battle. For the right price, of course...
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Having been badly wounded, Valdemar is captured, while Alexander's loyal mercenaries go to retrieve the body of their fallen captain.
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One of Wulfmaer's men starts discussing with the farmer Paarchman about getting help for the wounded, and Eadric's men try to tend to their injured leader.
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Wulfmaer's and Aubrey's men take possession of Waltheof's cannon. Even if the guns were not the decisive weapons Waltheof had hoped for, better to use them against him should he try another attack than leave them lying about. [Assuming, of course, an alchemist worth his salt(petre) could be found to mix the %^&* powder right!]
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Casualties were many, including marshal Odo and all of his knights Templar.
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The wounded are tended to, and some of Aubrey's men guard against a sudden return of Waltheof's troops.
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The price of defeat, and victory has been high...
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Finis.
Whew, that was all rather longer -- wait, I mean more epic -- than I had originally intended. But there you go.
Cheers,
AndrewL
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That's what I call epic, too. :o
I am far from being through yet but want to thank you for your effort already.
H_M
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Epic indeed! :)
Very awsome battle Andrew, though I am sad the Templars died... :(
Very cool!
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I look forward to the rules you used in your great epic battles. But in the meantime, I am curious about the ranges you have for thrown spears, arrows from the longbowmen and crossbows. And of course the cannon.
On the cannon, do you use bounce through or just fire the cannon and see who it hits?
I keep coming back to this battle, I like the different factions with their armor. I do not have many knights, a few hundred including about 200 Templars. But I am cramped for space and cannot stage a battle. Most of my Playmobil is still in boxes and blisters awaiting the time for larger quarters.
Keep up the great battles, I really enjoy the reports.
-- Don
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That was truly an epic battle, Andrew! It seemed like an even larger and thus longer and more exciting engagement than you first battle, but as with your first, I really enjoyed the blow by blow pictures and narration. I particularly liked the employment of cannon and their authentic unreliability. I also really liked the many different factions and the use of mercenaries. The aftermath was also a welcome inclusion, as one could see just how many men and nobles were killed or wounded and the difficulties that begin after a battle. Bravo on all fronts!
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Just a thought... How many klickies were on each side and how many casualties each side had?
-- Don
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wow, that was an amazing battle. With such detail, that it was almost 'live'!! :o
I'm guessing that you don't have any kids running around wanting to assist with the battle.. hehe.. Actually, I could use mine to determine the randomness of things - lol. I'm afraid they won't leave me much time to take pictures though.. I guess I could set it up at night when they sleep, and take an 'after' picture when they 'had a look' :P
Anyway - awesome battle, and lovely storyline. I AM curious to the rules and how the dice fit which determined the outcome.
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Dear All,
Many thanks for your appreciative comments. I'm very pleased you liked it. I'll try to answer some of the questions you've posed...
... I am curious about the ranges you have for thrown spears, arrows from the longbowmen and crossbows. And of course the cannon.
On the cannon, do you use bounce through or just fire the cannon and see who it hits?
I don't remember exactly what the ranges are, but I think the maximum range for the longbows and cannon is about 1.5 metres. This is based on a piece of string which I marked to give six divisions of 25cm each. I don't use thrown spears, but now that you mention it...
For the cannon, as with the archers, I roll a six-sided die, rather than actually shoot cannon balls. My references to cannon balls bouncing or falling short or whatever was for 'narrative effect,' not a description of what I was actually doing. What really happened was that I roll dice to see whether the cannon would hit. When the roll was unsuccessful, I described in the narrative an explanation of what would have happened in 'real life.'
Just a thought... How many klickies were on each side and how many casualties each side had?
-- Don
Waltheof started with 212 men, Aubrey, Wulfmaer and Remigius with 196. I can't remember the exact number of casualties, but suffice to say Waltheof's army came off very much the worse. Aubrey, Wulfmaer and Remigius lost about 60 men, I think. If you count men who fled the field and those who were captured at the end, Waltheof lost more than 100 men, if I recall correctly.
It seemed like an even larger and thus longer and more exciting engagement than you first battle...
Yes, definitely. Each side had about 25-30 more men than in the first battle I posted. Given the amount of room I've got (in the house, at least), around 200 men on each side is the most I can reasonably handle.
With such detail, that it was almost 'live'!! :o
I'm guessing that you don't have any kids running around wanting to assist with the battle.. hehe.. I AM curious to the rules and how the dice fit which determined the outcome.
Thanks! I took pictures after every turn, so what I posted was pretty much how it happened, as it happened.
Actually, I think there was someone watching the thread as I posted it -- every time I would add a new post, I could see that someone (it wasn't me!) had just looked at the pictures attached to the previous post.
No, you're right: no kids to, ahem, assist! At least not yet...
I will try to write down the rules, but for the moment, suffice to say the dice do affect many things: do archers (or cannon) hit, whom does an arrow/bolt/cannonball hit, does a melee attacker hit, what happens if someone is hit (dead or badly wounded? wounded but still able to fight? no effect?), what happens when a unit 'checks morale' (fight on as normal? thrown into confusion? panic and run? if confused or fleeing, can their leader rally them?). I think that's it.
I do all this with dice to ensure a level of randomness, mainly because I'm in charge of both sides (I don't know anyone in my area interested in medieval wargaming with Playmobil), so, as I said in the account of my first battle, it's hard for me to surprise the opposing general!
Cheers,
AndrewL
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Thank you for the information thus far, I still look forward to reading your rules.
I play a medieval game for 25mm metal figures called "Warlord" published back in the late 70's. An archer with a longbow has a range of 24", a regular bow is 18", a crossbow or a mounted archer is 14". It is a skirmish game played with about 50 to 70 figures per side. I have played a few other published rules over time, but come back to Warlord.
The thing I like about playing battles with Playmobil is the 'dead,' 'dying' and 'prisoners' is that one can have battlefield debris. Lots of weapons and armor laying about and that a klicky can have his armor removed and his hands help up in the 'prisoner' mode as oppossed to taking prisoners back and they are still armed.
You seemed to have breathed life into your troops, I have visited your two battle reports many times. Again, thanks for sharing.
-- Don
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...Actually, I think there was someone watching the thread as I posted it -- every time I would add a new post, I could see that someone (it wasn't me!) had just looked at the pictures attached to the previous post...
Cheers,
AndrewL
Yeah, that was me... ;D
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...Actually, I think there was someone watching the thread as I posted it -- every time I would add a new post, I could see that someone (it wasn't me!) had just looked at the pictures attached to the previous post...
Cheers,
AndrewL
Yeah, that was me... ;D
Hi WoT,
I thought it might have been you. Funny!
Cheers,
AndrewL
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Having looked at some of your pics again, I was wondering if during your battles, did you have much trouble with your klickies falling over as they were moved to new positions?
-- Don
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Having looked at some of your pics again, I was wondering if during your battles, did you have much trouble with your klickies falling over as they were moved to new positions?
-- Don
Hi Don,
Ah, yes, the 'domino' problem ;D
Sometimes the Klickies do topple, but actually, far less often than I sometimes think will be the case. I don't use bases or stands (as I've seen some folks do), but then the carpet on the room I use is quite flat and thus pretty stable. The floorboards underneath are slightly uneven, but not enough to cause serious problems.
I don't use stands or bases or anything because I want to be able to position all the figures as 'naturally' as I can. This does mean that sometimes they will fall over as I move them, or try to clamber over them from one side of the room to the other, but on the whole, I've been pretty lucky. I've never had a, shall we call it, 'seismic event' that lead to lots of Klickies falling over.
Of course now, having said that, the next time, I'm sure to be absolutely plagued by toppling figures!
Also, as I said, no kids (yet) to re-enact scenes from 'Godzilla,' and our cat is quite elderly and has no interest in anything that doesn't mean food, cuddling or a nice warm place to snooze.
Cheers,
AndrewL
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Hi All,
Just a quick note to say that we will be moving house very soon, so I won't have time over the next few weeks to try to get my rules written down to share with you. But once we're in the new place (with more space for more knights!), I will make it a priority.
Cheers,
AndrewL
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okay, good luck with your move. I have always said that I plan to take 2 weeks vacation to move my house full of things... and I hope it is all moved by the time I get back. lol
-- Don
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So the Battle of PAARCHMAN Farm goes to Earl AUBREY, Earl WULFMAER, and Count REMIGIUS… Excess trust in unproven technology, insufficient numbers, and a failure to punch through between the cliff and the farmhouse (at least early on, maybe I missed it) sealed his fate.