It is to play at floor with square tiles or parqué.
It is necesary 2 normal six-faced dices & your playmobil figures to play.
To equilibre forces it is necesary to mix adequate proportions of pikers, melee infantry, archers, cavalry & artillery units.
- Artillery is very powerfull at great distance, but move restricted. It is not possible to attack and move at same turn. First to choice: Or move or attack
- Cavalry is very quick move and medium attack, power units for attack distance units, but pikers is a power defense against cavalry.
- Archers is very util for infantry unit attack at distance, but is a small melee defense unit.
- Melee infantry is ligth to hard armoured units with good melee defense capacity & in certain cases (hard armoured + helmet + shield) is very powerfull unit for avance against enemy positions
I not considered to vary move conditions due armour or load variations, until terrain variations are considered for this
Terrain variations possible are:
- Flat clear terrain, not materials variations are considered
- Forest, wood, dense plantation
- Water, sea, ocean, lake
- Rock, mountain, slope
It is based at rules from AvalonHill Games & Risk, Battle Master, Stratego, Chess... and other board-games. It is relatively simple & fast to play