Author Topic: BattleGame Rules  (Read 9626 times)

Argand

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BattleGame Rules
« on: May 23, 2006, 01:46:30 AM »
It is the provisional BattleGame Rules for children

General Attack-Defense table + Move points

Argand

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Re: BattleGame Rules
« Reply #1 on: May 23, 2006, 01:46:59 AM »
Part 2

Description of Icons

Argand

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Re: BattleGame Rules
« Reply #2 on: May 23, 2006, 01:47:31 AM »
Part 3

General Game Rules for play

Argand

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Re: BattleGame Rules
« Reply #3 on: May 23, 2006, 01:48:18 AM »
Part 4

Rules for move units at enemy areas

Argand

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Re: BattleGame Rules
« Reply #4 on: May 23, 2006, 01:48:48 AM »
Part 5

General Rules for Distance Attack

Example

Richard

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Re: BattleGame Rules
« Reply #5 on: May 23, 2006, 02:20:44 PM »
Thanks, Argand ...

Your BattleGame rules are cool !!!

I know that there are some GW-PC members who will really enjoy using them.

Personally, I still like cannon that actually shoot a projectile and a couple of pieces of string cut to the correct lengths to measure movement distances for infantry and cavalry ... ;)

Yes, I am an HG Wells Little Wars fan. It's simple, it's fun and it's not very serious. (Just the way I like my Playmobil.) ... :)

Regardless, I think that you have created an excellent set of rules for wargamers who may be a bit more serious than I am.

Thanks again and all the best,
Richard

Argand

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Re: BattleGame Rules
« Reply #6 on: May 23, 2006, 11:08:50 PM »
It is to play at floor with square tiles or parqué.

It is necesary 2 normal six-faced dices & your playmobil figures to play.

To equilibre forces it is necesary to mix adequate proportions of pikers, melee infantry, archers, cavalry & artillery units.

  • Artillery is very powerfull at great distance, but move restricted. It is not possible to attack and move at same turn. First to choice: Or move or attack
  • Cavalry is very quick move and medium attack, power units for attack distance units, but pikers is a power defense against cavalry.
  • Archers is very util for infantry unit attack at distance, but is a small melee defense unit.
  • Melee infantry is ligth to hard armoured units with good melee defense capacity & in certain cases (hard armoured + helmet + shield) is very powerfull unit for avance against enemy positions

I not considered to vary move conditions due armour or load variations, until terrain variations are considered for this

Terrain variations possible are:

  • Flat clear terrain, not materials variations are considered
  • Forest, wood, dense plantation
  • Water, sea, ocean, lake
  • Rock, mountain, slope


It is based at rules from AvalonHill Games & Risk, Battle Master, Stratego, Chess... and other board-games. It is relatively simple & fast to play

Grant

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Re: BattleGame Rules
« Reply #7 on: June 05, 2006, 05:48:43 PM »
Is there a English version to the rules? ??? Some are self explanatory. A great idea.
"It's the soldiers who win the war, while the Generals take the credit"
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capitan Víctor

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Re: BattleGame Rules
« Reply #8 on: November 14, 2006, 12:12:58 AM »
argand podrias traducirmelo porfa :D .gracias
It frees or death!