Gardenwargaming - Playclicks
English forums => Battles with Playmobil => Topic started by: Argand on May 23, 2006, 01:46:30 AM
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It is the provisional BattleGame Rules for children
General Attack-Defense table + Move points
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Part 2
Description of Icons
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Part 3
General Game Rules for play
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Part 4
Rules for move units at enemy areas
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Part 5
General Rules for Distance Attack
Example
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Thanks, Argand ...
Your BattleGame rules are cool !!!
I know that there are some GW-PC members who will really enjoy using them.
Personally, I still like cannon that actually shoot a projectile and a couple of pieces of string cut to the correct lengths to measure movement distances for infantry and cavalry ... ;)
Yes, I am an HG Wells Little Wars fan. It's simple, it's fun and it's not very serious. (Just the way I like my Playmobil.) ... :)
Regardless, I think that you have created an excellent set of rules for wargamers who may be a bit more serious than I am.
Thanks again and all the best,
Richard
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It is to play at floor with square tiles or parqué.
It is necesary 2 normal six-faced dices & your playmobil figures to play.
To equilibre forces it is necesary to mix adequate proportions of pikers, melee infantry, archers, cavalry & artillery units.
- Artillery is very powerfull at great distance, but move restricted. It is not possible to attack and move at same turn. First to choice: Or move or attack
- Cavalry is very quick move and medium attack, power units for attack distance units, but pikers is a power defense against cavalry.
- Archers is very util for infantry unit attack at distance, but is a small melee defense unit.
- Melee infantry is ligth to hard armoured units with good melee defense capacity & in certain cases (hard armoured + helmet + shield) is very powerfull unit for avance against enemy positions
I not considered to vary move conditions due armour or load variations, until terrain variations are considered for this
Terrain variations possible are:
- Flat clear terrain, not materials variations are considered
- Forest, wood, dense plantation
- Water, sea, ocean, lake
- Rock, mountain, slope
It is based at rules from AvalonHill Games & Risk, Battle Master, Stratego, Chess... and other board-games. It is relatively simple & fast to play
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Is there a English version to the rules? ??? Some are self explanatory. A great idea.
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argand podrias traducirmelo porfa :D .gracias